AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in Africa Q3 2022
A look at the performance of the top 5 boxing games on a unified platform in Africa during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable trends in the performance of the top 5 boxing games on a unified platform in Africa. Below is a detailed analysis of each app's performance based on data from Sensor Tower.
Boxing Star: Real Boxing Fight observed a fluctuating yet overall steady trend in weekly revenue, peaking at $333 in the first week of July and ending the quarter at $174. Weekly downloads hovered around the 1K mark, with the highest being 1.2K at the start of July. Active users ranged from 3.5K to 3.9K, closing the quarter at approximately 3.5K.
Real Boxing 2 displayed varied trends throughout the quarter. Weekly revenue peaked at $326 in early July and saw a dip to $146 by mid-September before rising again to $272 by the end of the quarter. Downloads had significant spikes, especially in early September, reaching over 13K, and active users surged to over 25K mid-September, ending the quarter at around 20.8K.
MMA Manager 2: Ultimate Fight showed a mix of peaks and troughs in its metrics. Revenue saw a peak of $267 in mid-September, while downloads fluctuated, peaking at 2.1K in early July and tapering off to about 499 by the end of September. Active users also showed a declining trend, starting at 1.7K in mid-July and leveling off around 900 by the end of the quarter.
EA SPORTS™ UFC® 2 experienced consistent performance in weekly downloads, maintaining figures between 9.8K to 15K, with a peak in early July. Revenue remained stable, averaging around $150 weekly. Active users followed a slightly declining trend from a high of nearly 24.9K in early July to around 18.2K by the end of September.
WWE Mayhem had a steady performance with weekly downloads peaking at 8.2K in mid-August and concluding the quarter at 5.8K. Revenue trends showed a slight dip, starting at $146 and ending at $173. Active users remained relatively stable, starting the quarter at 12.6K and ending at around 11.5K.
For more detailed insights and data, visit Sensor Tower.